﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
public class SceneObjectCreator : MonoBehaviour
{
    public SceneObject[] SceneObjects;

    public Dictionary<string, SceneObject> Objects = new Dictionary<string,SceneObject>();


    void Awake()
    {
        for(int i = 0; i < SceneObjects.Length;i++)
        {
            Objects.Add(SceneObjects[i].Name, SceneObjects[i]);
        }
    }

    public bool CanPut(string itemName,MatterGrid mg)
    {
        return false;
    }

    public void Put()
    {

    }


}
